

It adds them as playable nations, and they play completely differently than feudal lords. The Republic is neat for a couple of merchant republic playthroughs. While definitely worth it, it's less essential than the other two. Sons of Abraham is pretty good, expands on Christian (predominantly) and Muslim mechanics such as adding a college of cardinals. The Old Gods adds playable pagans and a couple hundred extra years of gameplay. LoR is cheaper and adds retinues, which completely change the way the games plays, in addition to adding some nifty Byzantine stuff. As part of the latest stage they are also giving alway the CK2 DLC 'Swords of Islam' free on Steam this weekend.Legacy of Rome and The Old Gods are probably the two that you should definitely get. In truth, there's quite a lot to digest with this Diary so I do recommend reading it fully versus just my cliff notes.Īlso since the announcement of CKIII Paradox has introduced a CK2 series of challenges 'The Monarchs Journey' which are a way for players old and new to learn their way around the game and unlock cosmetic adds on in CK3 in time for when it arrives. Things like River Crossing etc will become quite significant. Aspects like this factor into battle Advantage, so peoples dream of Spartaneqsque feats of bravery in the face of overwhelming odds could come true with the right mix of experienced commander, troops and tactical advantage. When it comes to battles, the terrain is going to play much more of a factor beyond troop movement because one of the important aspects of how a battle goes is how much force each side can bring to bear upon the other in terms of active frontage ('combat width' is their colloquialism) versus sheer weight of numbers alone. As previously experience and knowledge have an impact on the effectiveness of a commander in the field.


Armies are now under a singular commander versus the previous system of up to 3 per army though presumably, your knights play some role in matters (not entirely clear).
